Showing posts with label Deus Ex. Show all posts
Showing posts with label Deus Ex. Show all posts

Monday, 26 October 2015

Deus Ex Nostalgia



I am a creature of nostalgia. I like delving into things from times past, to remember good moments and see how far I’ve come since the way back when. For example, I recently dug up poetry I wrote as a teenager. Admittedly, I immediately wanted to burn all traces of them off the Internet, then travel back in time and give my teenage self the mother of all ass-whuppings for what he did, but nonetheless, it is...somewhat...pleasing to know that my writing skills have greatly improved since then.

One of the biggest nostalgia trips I go on is with video games. I have possession of my Nintendo 64, the first console I owned. Slowly but surely, I’m acquiring what PC games I had in my youth on Steam, just for that added peace of mind of knowing they’ll always be there.

For added bit of contextual nostalgia, I shall refer readers to a blog entry from 2012 when I listed my (as of 2012) top ten favourite video games. I may revisit this list soon, as a few changes need to be made, but one remains the same. The Big Kahuna. Numero Uno.

Ladies and gentlemen, Deus Ex.

I never thought this game could get better. I thought it simply impossible. Then a bunch of awesome people called Caustic Creative came along and gave us Deus Ex: Revision. The world as I knew it inverted itself and the game I thought I knew like the back of my hand changed dramatically.

Before I proceed any further, in spite of the fact that Deus Ex has been around for fifteen years now, I am going to issue a spoiler warning. I am going to discuss aspects of the game’s plot/later missions. I don’t know how spoiler-ish people will think these are, but the warning’s here anyway. Do with it what you will.

Rather than being a reboot, reimagining or what have you, Deus Ex: Revision is a fan-created mod for Deus Ex. Free on Steam to download, incidentally. In a nutshell, it’s a massive environment overhaul. All of the locations have been revamped – in some cases expanded, such as Hell’s Kitchen in New York City and the Wan Chai Market in Hong Kong. The gameplay itself is the same, the plot and dialogue are largely the same. It just...it looks SO MUCH PRETTIER! Multiple squeal-gasms were had as I played what felt almost akin to a new game. In places there are new enemies, guys with sniper rifles or some such who weren’t there before, or impertinent security bots that I really wasn’t expecting. But you know what, I didn’t give a frak. Because it looks so godsdamned pretty. Moreover, the unexpected additions made the game so much more thrilling. I will now cite the specific, possibly spoiler-ific, instance where my nerves were on the verge of being shredded.

The abandoned gas station west of Vandenberg. Your objective is to rescue Tiffany Savage, the daughter of Doctor Gary Savage, who is a critical ally at this point in the game. Now whether Tiffany lives or dies doesn’t affect the game all that much, except in dialogue. Doctor Savage acknowledges you tried to save her and you don’t get rewarded. If you save her, a shiny augmentation upgrade canister is yours for the taking.

Anyway.

Save Tiffany. That’s the mission. Of course, my first hurdle here is “Oh gods, oh gods, the layout of the gas station is totally different.” Fortunately for me, it turns out that Tiffany was in the same building as before. Just the buildings are a bit different, as are the Majestic-12 troops on guard duty. Things were going well. I was getting past all these new guards, taking them down nice and quiet-like. Avoiding the MJ12 commando who would give the whole game up if I tried to take him down, lethal or non-lethal.

So I’m going in the usual way – climb up to the roof of the gas station itself, then across to the garage building where they’re holding Tiffany. In Deus Ex it’s an easy jump across, then down through the hatch in the ceiling, kill the MiB and MJ12 trooper inside, job done, take out everyone else and Tiffany’s safe and sound.

Not so easy in Revision. The garage is now firmly out of jumping range. There are, however, a pair of sturdy cables stretching across from building to building that you can walk across. Simple, right? NO. There’s an MJ12 guard down below. Standing right up against the gas station. No way to jump down and stun him quietly without alerting the others.

This is where borderline nerve-shredding occurs. It’s a mixture of “oh crap this is going to take a couple of tries to get right” and “oh my gods this is so frakkin’ cool I love this game all over again!”

Deus Ex: Revision is pure, absolute joy. The same core game. Dialogue, character interactions. But with amped-up action and amped-up locales. I got lost in Hell’s Kitchen. Lost. In Hell’s Kitchen. Shouldn’t be possible. But it is. Paris, a city I despised in my first playthrough of the original so many Moons ago, now stands as a beautiful beacon, a rich environment I want to explore again and again. Much as I will do with Hong Kong and New York City.

But the real spine-tingler came at the end. Naturally, I completed all three possible endings – the New Dark Age, Illuminati and merging with the Helios AI. Now this is where I have to say a massive, huge SPOILER ALERT because I thought this was so frakkin’ cool to discover on my own. So please, exercise caution when scrolling down. As it is going to be a picture, I’ll do a sort of summation now. First off, Caustic Creative, my hats off to you. You beautiful bastards. I love you all. Keep up the good work, I look forward to your future projects. Secondly, everyone else, especially Deus Ex fans, get Deus Ex: Revision. Right now. Right. Frakkin’. Now. You’re still sitting there, reading this? For the love of the gods, go! NOW!

Okay. To the spine-tingling spoiler.

In a minute.

I want to make sure no one scrolls to the picture by accident.

Really.

I’m that nice of a guy.

Honestly.

Really nice.

Almost tediously so.

Okay, you get the picture now.

Speaking of pictures...


It’s a simple thing. A detail. But it’s in the details, isn’t it? The beauty, the sublimity of it all. I think you get the point now. Deus Ex: Revision is amazing, it has revitalised a classic and is just so beautiful. I’m going to have so much fun replaying this in years to come.

Wednesday, 17 December 2014

Ranting About EU VAT


I’m not a comic book artist. I don’t own a micro-business, I’m not a sole trader. But I have a friend who is a comic book artist. She is a sole trader. And on New Year’s Day 2015, she could be looking at the end of any kind of dream of making a living from her artwork. Which is amazing. I have a framed piece of it on my desk. I’ve had her work displayed in our café twice. I’m thinking maybe a third time is order because I like her work so much.

My friend is Jennie Gyllblad. Click the name to learn more about her work. Click this link to read what the independent artists have to say about a new circle of hell of bureaucracy and red-tape being looped around their livelihoods. Then read what one of the EU’s top dogs has to say about the whole thing. Doesn’t read like a pile of patronising wank from a government official. Not at all.

I’m prepared to admit that I probably don’t understand this stuff half as well as I should. I’m not providing any kind of digital services that would require me to register for VAT in other EU countries. But I am a creative person was aspirations of making a living out of my work. Sure, I intend to go down the standard commercial route. Get myself an agent, let them do the legwork with publishing houses, take their piece of the pie and leave me with the crusts to live off. But what if that doesn’t fly? What if I decide that I just want to get my work out there any way I can and go in for the ever-growing market of ebooks. Oh yeah, that’s right. The European Union is going to make they get their cut. All in the name of “fairness”. Making sure big businesses don’t utilise one country’s relaxed tax laws to benefit their coffers. Yes, ladies and germs, the small business people, the sole traders, are getting dicked over so nameless corporate fat cats have to get a smaller bonus and go for last year’s Ferrari instead of this year’s flashy new model

Gross over simplifications, I’m sure. I’m straying into the dangerous arena of political discourse and I might as well by painting a big target on my chest and jumping up and down shouting “Hey you there with the excessively large rifle! Come and have a go if you think you’re hard enough!” But this whole thing has led me to thinking about subject which has been cropping up a lot in my head lately.

We’re about to make an abrupt topic change. Seatbelts on, kids. I’m about to talk about one-world government.

My favourite videogame is Deus Ex. Towards the end of the game’s first act if you will, one of the main characters has a little throwaway line of dialogue – “The wealthy has always been the ones to profit from one-world government.” I have no idea why they do. I have no idea if a single, unified human government wouldn’t just end up screwing everyone over, but I feel rather convinced in my heart that if we don’t all come together and cooperate, there isn’t any hope for humanity.

The Republicans swept both chambers of Congress in the mid-term elections. There’s the terrifying possibility that if they can muster a charismatic enough candidate in 2016, they’ll snatch the White House. It’s a thought that makes me shudder. But then I look back home and I shudder even more. The rise of the UK Independence Party. An unholy band of fascist gasbags who would take the UK out of the European Union and probably attempt to re-establish the British Empire while they’re at it. I wouldn’t put it past them to settle the old score with France by flattening the country with nuclear weapons. And maybe just throwing a few pot-shots at the rest of the EU. And these aren’t the only two examples. In the recent European Parliament elections, many right-wing ultra-nationalist parties made gains. It’s a disquieting trend. It could be considered quite the naive worldview, but I studied history for a good long while and there’s a very important thing I learned about nationalist parties – they are BAD NEWS.

Let’s examine some extreme examples. Benito Mussolini. Turned Italy into a fascist dictatorship and led them into World War II side-by-side with Nazi Germany, the most dangerous nationalist, fascist regime in history. Millions dead in heavy fighting, millions more murdered for the simple fact of their ethnic heritage. Why? All in the name of the nation’s spirit and purity. Are you sure you don’t want to shudder at the idea of UKIP and parties of their ilk taking power in other nations?

But how does this relate to one-world government? Simple. We need to shed our insistence on being identified by nationality, on this idea that our sovereign identity is more important than our shared humanity. I grew up in Wales. I’m Welsh. But I live in England. So I’m British. Because of this dichotomy of national identities, I find I care very little for my national heritage. I don’t give a frak. I don’t wave the British flag, I don’t sing the national anthem because I don’t know or care to learn the words and I sure as frak don’t want this country separated from the rest of Europe or the world for that matter. It’s more important that I’m human. That humanity comes together and embraces that fact that our future is decided together. When the world comes to an abrupt end, we’re all gone. No little country is going to be spared to take all the glory for themselves.

Perhaps it’s my lot as a science-fiction writer to dream of a brighter, more utopian future. Let’s talk about that. I say utopian. One-world government will not be a utopian dream of cooperation. It will not be the United Federation of Planets living in peace and harmony with all peoples. But I think it will be better. With the combined resources of all nations, laws established from one source applied to the whole world...no need for individual VAT regulations for countries. One tax law to govern the whole planet. It’s instances like this that I think the United States has a pretty good model. You’ve got federal laws and state laws. Apply that model to the world and I think you’ve got a nice stop-gap solution, a good first step. Because a lot of countries won’t want to give up their individual laws. So treat them like state laws. Except in incidents of human rights for example, where it’s a global law matter.

More than anything – and this is where I get incredibly flighty and my sci-fi roots really take hold – there is no way, in our current state of squabbling nations, that humanity has any hope of getting off this planet. That, for me, is a big deal. Because this planet is beyond frakked and doomed. Generations down the line, this place is in incredible danger of being rendered completely uninhabitable. And it won’t be the sole strength of China or the United States that will save us. No. It will require cooperation on an unprecedented global scale to save the future of humanity.

Konstantin Tsiolkovsky said it best: “Earth is the cradle of humanity. But one cannot remain in the cradle forever.” I believe that the future of humanity lies out in the stars. Extra-solar colonisation is the way to go. But we can’t do it alone. We’re going to have to do it together. The sooner we realise that our fate as a species is irrevocably tied together and the Universe doesn’t give two shits if we’re British, American, Chinese, French, German, Egyptian, Sudanese, Iranian or Indian (it’s going to try and kill us all anyway with massive solar flares, asteroids and all sorts of other junk), the sooner we can get on with the business of realising our species’ full potential. The sooner we can step out into those stars and forge a brighter, more incredible future for humankind.

Started out ranting about prohibitive bureaucracy and unnecessary financial red-tape. Ended up philosophising about the future of humanity. All in a day’s work for my incredibly sporadic mind. Still frakked off (on behalf of dear friends) about this EU VAT regulation thing. Sign this petition please. Stop them from bankrupting my friends and fellow creatives. This world would be an even more dull and depressing place without our minds in it.

Tuesday, 8 May 2012

This isn't a videogame, Fisher!

I've wanted to do a top ten blog for a little while now. At first, I was considering doing a top ten "Tech Guys" list to honour the arrival of my new computer. Ended up gushing about Avengers Assemble instead. Won't lie, a film well worth gushing over. Now that I've dispensed with my arbitrary Avengers/Joss Whedon compliment, I'm going to get to something of a point.

Digging around on Facebook, I found some old "Notes" that I'd done. A couple of twenty-five random fact ones, four movie quotation ones (pitching to do a fifth, but haven't quite found the nerdy energy for it yet), a couple of completely nonsensical ones and my list of top ten games.

This note was written three years ago. 4th March 2009 to be utterly precise. And the most intriguing thing I've noted is how much my top ten has changed in those years. So in addition to giving you pictures and blurb of the games in my top ten, they will come with a notation as to whether they've gone up, down, stayed in the same position or been dethroned something entirely. Also, I like the idea of using the phrase "dethroned".

So without further ado, my top ten games:

10: Mass Effect (Xbox 360)

New Entry
Dethroned: Worms 4: Mayhem (PC)

It took me a long time to get from my Xbox (acquired around 2004/2005), to get to my 360 (acquired in 2011). It didn't take long for me to indulge in Mass Effect, a game that had been highly recommended to me. It did not disappoint. Like many things in this universe, I love and hate it...I hate it, because I wish I had thought up that storyline first. Still yet to truly play its sequels and there's a part of me that wants to keep it that way. Not only stunning to look at, but Mass Effect created a rich, wonderful universe, populated with intriguing characters who generated a compelling story to play through.


9: The Legend of Zelda: Ocarina of Time (Nintendo 64)

Shuffled Down
Previous Position: 2

While from 2 to 9 seems like an incredible fall from grace, this should not reflect on the quality and beauty of this game. I can still remember the day I finally acquired this game, the fleeting opportunities to play it as my sister had hogged my N64 and later that evening was my nephew's first birthday party. But eventually, I became immersed in the game. Now I was eleven. I was a tempestuous child and I will admit to the odd falling out with Ocarina of Time. Threats of being thrown out, along with my N64 and entire collection, often followed repeated failures to defeat particularly diabolical bosses. Regardless, this game will always hold a special place in my heart and remains one of the finest games ever made.

8: Snowboard Kids (Nintendo 64)

Shuffled Down
Previous Position: 4

This is one of the games I credit with getting me through the stress of my GCSEs. Of course, having gone through A-Levels and a Creative Writing degree, GCSEs seem like an absolute cake-walk that I could probably do blindfolded at this juncture, I still owe this game. There's just something so cute and adorable about the game that makes it so much fun to come back to time and again. Snowboard Kids will forever remain a classic, a simple pleasure that I will never grow old. Kind of makes me wish I could really snowboard...

7: TimeSplitters 2 (Nintendo GameCube)

New Entry
Dethroned: Thief: The Dark Project (PC)

Represented here by my favourite level, 2019: NeoTokyo, TimeSplitters 2 is one of the best First-Person Shooters I've come across. I was first introduced to the game in 2008/2009 by one of my best friends, a man far more game-nerdier than I (with the unfortunate callsign "Lady Boy", but that's a traumatic story for another day) and completed the whole thing in a single two-hour sitting at his house. While that might seem far too easy and not so enjoyable, I keep coming back and back to TimeSplitters 2 and endlessly to NeoTokyo - mostly because I find it so damn pretty. Though one of its best features is its obvious use of time travel - thanks to this, you get to blast the living crap out of things from multiple time frames: cyberpunk gangs in 2019, bug-eyed aliens in 2280 and gangsters in 1932. Good...times.

6: Tachyon: The Fringe (PC)

Shuffled Down
Previous Position: 5

She's not gone far and there's pretty good reason for that. Tachyon: The Fringe is the best space-fighter game ever. Not only is it aesthetically pretty (being set in space, it has a lot of pretty things to look at), it has an incredibly gripping storyline that - like Mass Effect - I really, really wish I thought of first. Nonetheless, I love this game. I particularly love the pictured ships - the GalSpan Orion. A well-balanced fighter and when armed with Deimos Heavy Lasers and Solaris Torpedoes, a force never to be frakked with. That being said, when I go into the Twilight Region, I tend to favour the GalSpan Phoenix. Slower, but she takes much more punishment. Much, much more. To the point though, Tachyon was a brilliant piece of gaming ingenuity, with freedom to roam around vast areas of space populated by some pretty colourful characters. A superb game and timeless classic.

5: Half-Life 2 (PC)

New Entry
Dethroned: Tachyon: The Fringe (PC)

I wonder if I should have discovered this game sooner. On the other hand, I came to it at the perfect time. As borderline Obsessive-Compulsive (though many debate the "borderline" part), I had to play the first game...well...first. While it was a hard slog, I enjoyed the game and was richly rewarded for my time when I came to Half-Life 2 and was first given the Gravity Gun. When those two words enter the sentence, you know there is so much fun to be had. Especially when you get the super-charged version and pick up people and hurl them into disintegrating energy fields. Whilst humming Johann Strauss' "The Blue Danube" . Not to mention it has yet another brilliant, deeply engrossing storyline I'm jealous of.



4: Portal (PC)

New Entry
Dethroned: Snowboard Kids (Nintendo 64)

When it comes to be being jealous of storylines and ideas...the beauty of Portal makes you just want to travel to Bellevue, Washington and bow down before the writers of Valve Software. Then tell them "If you can't beat them, join them. I must join you. NOW!" It's near universally held that Portal did something so simple, yet so incredible that it blew the minds of many a gamer. And an honourable mention should go here to its sequel, Portal 2, equally mind-blowing and featuring J.K. Simmons. But here we are honouring the brain-teasing joy of Portal and the immense fun it has given us imagining practical applications for the Portal Gun in our everyday lives. Kudos, Valve...just...kudos.

3: Perfect Dark (Nintendo 64)

Non-Mover
Previous Position: Right Here

When it comes to favourites, even the brand-new, shiny beautiful games cannot beat those classics that stole your heart as an innocent child. The other game responsible for my survival through my GCSEs and the best FPS I've ever played, Perfect Dark cannot be matched. It beat Portal and Half-Life 2. To most gamers that's a tall order I imagine. But when it comes to storyline, aesthetics and kick-ass British female heroines, Perfect Dark wins. Oh yeah and it has Area 51. I'm a bit of a conspiracy enthusiast. I love playing with Area 51, especially in my writing. I love what they did with the place. Oh and they named an alien "Elvis". Dude. Awesome.

2: The Legend of Zelda: Majora's Mask (Nintendo 64)

New Entry
Dethroned: The Legend of Zelda: Ocarina of Time (Nintendo 64)

I suspect this may be viewed as a controversial decision, but Ocarina of Time's direct sequel wins. Both games are beautiful, but Majora's Mask is so much more colourful, as well as being quite a bit darker in content. It also plays a lot more with temporal mechanics and I do thoroughly enjoy a good spot of casual time-travel. Also, it has an utterly beautiful soundtrack - my favourite piece being the song the Indigo-Go's play over the top of the end credits. While it was quite the short game in terms of bosses and temples, the three-day Groundhog-Day-reminiscent cycles kept you on your toes and kept those side quests going for many a sleepless night after the final triumph of defeating the ultimate boss.

1: Deus Ex (PC)

Non-Mover
Previous Position: Right Here

I don't think anything will ever, *ever* be able to top this game. When it comes to games I wish I'd written first, this is the Big Kahuna. The storyline is so vast, so rich in background information - painstakingly researched, pieces of scientific information slotted in at exactly the right points. This game is responsible for a great many things in my writing - my fascination with nanotechnology and cyberpunk. While the reputation of the game may have been sullied by its demon offspring, Deus Ex: Invisible War (still enjoyable and I love it, but it's that drunken mistake you wish you hadn't woken up next to), its prequel, Deus Ex: Human Revolution restored its honour somewhat. While not as radical as Portal, this one was a game-changer. For the hours of enjoyment I have received and the influence it's had on me, I owe this game a debt of thanks I can only repay by continuing to play it over and over again.