Showing posts with label Half-Life 2. Show all posts
Showing posts with label Half-Life 2. Show all posts

Tuesday, 31 December 2013

Time...Doctor Freeman? Is it really that...time again?

Custom dictates that I spend the first paragraph after a lengthy silence explaining what exactly has caused said silence. Well. It's been more than a little bit of a lengthy silence. In fact, I haven't babbled at anyone about anything since the end of September. Which is really where this all begins. But first of all, I wish to attribute the quotation title - the magnificent G-Man from the Half-Life series of games. This quotation specifically from Half-Life 2. Though I suspect a great number of you already figured that part out by now. So, without much further ado, time to explain where I've been the last few months. Just to warn you, it's not terribly exciting...

Anyway...

I think the most dramatic way to phrase it would be to say that I've been immersed in The Writerverse. Immersed...I like that word. Don't use it often enough. Ahem. Moving swiftly on. Okay, so a long, long time ago, in a blog post far, far away I talked about the notion of The Writerverse. I babbled quite a bit about my journey through The Writerverse, where I was going, how I was getting there. That was June 2012. An awful lot has happened since then.

One of the most important things I talked about in that blog post was the sense of...fundamentally interconnected community there is in The Writerverse. There is a great community of writers I know from my days at university, but I have also met some in the course of my current paid vocation. That being a front of house dancing monkey/jack of several obscure responsibilities at Boston Tea Party Bath. In the course of my work, I met an awful lot of interesting, bizarre, wonderful people. Oft it is said that my job is a brilliant job for a writer, all those characters. I can't help but have horrible flashbacks to Daisy Steiner in Spaced*...

(*Author's Disclaimer: I really, really love Spaced. It's awesome).

Anyway, getting on with it...

Over the many years I've slaved away at Boston Tea Party, there have been a gaggle of steadfast regulars. Some have gone to my lament, leaving me with no one to write nerdy quotations on the side of their cup for. Some have remained throughout the years and it is one of these men I speak. He is a gentleman by the name of David J. Rodger, a fellow science-fiction author, though he beats me on account of being published. I'm still pining for the fjords on that one. Anyway. One fateful day, 24th September I suspect, which is funny to me for various reasons, I'm chatting with Mr Rodger as he sips at his dark side coffee, talking about his rush of writing/re-writing short stories (for further info, check out his website, look up his page David J Rodger on Facebook. Including a link to that but not sure it'll work, but you all get the gist). In the course of discussions over his recent flurry of activity, I mention my months and months of inactivity. I mention potentially going back over short stories I'd written a long time ago, wanting to rip apart the ones I did in my teens and put them back together again with the skills I have now. I say all this in that off-hand, "Yeah, maybe one day" kind of voice. I am promptly informed that I should get frakkin' to it (no one but me says frakkin' though, alas) and near ominously, Mr Rodger informs me that he is now officially on my case.

I cannot tell you how important and motivating that was. The next day, I come to work armed with a short story I wrote at the beginning of 2012 and many told me I should expand into a novel. I showed it to David, he skimmed it, came back to me and told me I could easily cut the 8,000 word story down to 2,000 words. We agreed upon a deadline of next week to regroup with a finished, 2,000 word short story. When I finished work that afternoon, I returned home, sat down and using David's suggestions on how to condense the story, blitzed through 2,000 words. Upon its completion I sat back, let out one of those "Holy crap, I just did that!" sighs (might be embellishing slightly here) and realised to my complete and utter surprise, I had just written the chapter one I had been wanting to write for so long. Not contended to just sit back and write that, I launched into chapter two, completing 1,000 words before I succumbed to the need for sleep. I printed off the triumphant chapter one and reported to David the next day. Suffice it to say, my improvements met with his approval.

Over the next couple of months, whenever David drifted into work for his dark side coffee, I would report my progress and if there was an lack of progress, an explanation of why and what the frak I was planning to do about it. Finally, on the night of Sunday, 29th December 2013, it all came to a head. 109,894 words later, the first draft of the novel was finished.

While it might somewhat go without saying, (a funny turn of phrase, since it is always proceeded by that which allegedly doesn't need to be said) I owe a rather huge debt of gratitude to David J Rodger for giving me the push in the right direction I so sorely needed. Undoubtedly, should my book ever be published, much kudos will go to him in the acknowledgements at least. Fun fact though, I appear in the acknowledgements of his book The Social Club, as do several of my Boston Tea Party colleagues for our coffee fuelling services.

So there you have it. For the last three months, I have forbidden myself from writing anything but the first draft of my novel. I'm taking a brief break, then conning people into proofreading it before moving on to the massive editing process. And while I await feedback, I intend to be working on some short story notions I have brewing, as well as work peripheral to the novel.

Now in my three month silence, many things have happen, TV shows and movies watched, etcetera, but for me the biggest thing, the thing that I must note because it is so frakkin' worthy of it, is the tenth anniversary of the re-imagined Battlestar Galactica.

I marked the occasion with a rather nerdy status. I used the words "So Say We All", which I can barely do with a straight face. A fact that became so much worse when I discovered a parody video of Katy Perry's song "Fireworks" on YouTube, entitled "Cylon". It's incredibly catchy, really rather awesome from the perspective of a Galactica-obsessive. Also sung by a beautiful redhead, who evidently loves Galactica and is also British. Knowing my frakkin' luck or lack thereof, she's on the other side of the country with a boyfriend who possesses ten-megaton biceps the size of Belgium with which to crush my puny mortal frame. Still the biggest Galactica nerd in Bath, just not the country it seems.

Oops, think I digressed from the point there.

Back on track now that I have publically sealed my own doom, suffice it all to say, I want to make a big deal of Battlestar Galactica's tenth anniversary. On the tenth anniversary of season one's first broadcast, I may even have my own little Colonial Day. Oh and Quantum Mechanix are so on my wavelength (or I on theirs, depending on existential perspective), because they are releasing a tenth anniversary print in celebration, much as they did for Firefly. Honestly, I squealed like a giddy school child when I saw it. I will be obtaining it, framing it (octagonally) and putting it up right next to my framed Firefly print. Must also get my Map of the Twelve Colonies of Kobol octagonally framed too.

Anyway, with some level of mercy, we have reached the end of today's babble. As it is the 31st December 2013 when I write this, I wish everyone a Happy New Year. A 2013 retrospective will appear soon, as will a review of Iron Council once I've blitzed my way through the last thirty-odd pages. Been resisting that too because I knew I'd want to blog about it straight away.

Right then.

Ladies and menfolk, Cylons and Colonials, Happy New Year. May 2014 bring us all good fortunate, be it in a clever disguise or glaringly obvious.

So say we all.

(Almost had a completely straight face that time...)

Monday, 27 May 2013

I'm here to save the world, who will save Supergirl?

Today's title is a little bit abstract of sorts. And instead of being a television or movie quotation, it's a line from a song. Music is funny thing with me. I tend to go through phases, listening to one album/particular set of albums at any one time. Currently, I'm in a phase where I'm near constantly listening to one of my (recently discovered) favourite bands, Halestorm. Specifically, their album "The Strange Case Of..." and this particular lyric is from the song "Hate It When You See Me Cry".

So I've established the context of the title. Now I have to explain how it has earned the label of "abstract of sorts". You see, today I have decided that I shall do a top ten list, as I haven't done one in a good long while. And in the spirit of vengeance that I have been possessed by as of a late. Before I go into the list, a tiny bit more context in terms of spirit of vengeance.

It involves one of the people dearest to my heart, as it often does when my spirit of vengeance is invoked. The Rhaegar Targaryen to my Lyanna Stark, the one known as Thief. To briefly surmise, someone is being evil to her. This person is known as The Harpy, The Garbage Scow or The Monumental Bitch (pardon my language). It is this person who has awoken my spirit of vengeance. And for this reason, it's time for my top ten fictional weapons. Useful for personal defence and exacting vengeance upon silly, useless Garbage Scows.





10: The Scythe (Buffy the Vampire Slayer)

Not only featuring a neat little stake at the bottom, the Scythe as one hell of a blade which is excellent for slicing, dicing and making julienne preacher. As you can see, it has a rather pretty colour scheme and is capable of slicing Nathan Fillion into two halves. Just to repeat one salient piece of information...slices...Nathan...Fillion. Into two halves. For that it deserves a place in the top ten, but for the crime of splitting Captain Tightpants in two, it remains at number 10.




9: Ebony Warhammer (The Elder Scrolls V: Skyrim)

So I've mentioned Skyrim a few times now. As of this moment, I'm at level fifty-two and thus far, only really at the point of using Ebony weapons, even though Daedric weapons are cropping up here and there, while Dragonbone weapons still elude my reach for now. As a result, I have discovered what could be considered a slight streak of House Baratheon mixed in with my House Stark-ness. And that is the use of warhammers as my favoured mêlée weapon. It's rather worryingly satisfying to beat down a horde of enemies with this particular weapon.




8: The Tesla (Warehouse 13)

Not a weapon for killing, but very, very satisfying for electrocuting/stunning them into submission. Invented by every self-respecting geek's favourite underdog scientist, Nikola Tesla. Wielded by many agents of the Warehouse and knacked (thank you, China Miéville for this usage of the term) handily by the brilliant Claudia Donovan into the Tesla grenade, it is a simple weapon. A civilised weapon, given that it doesn't kill. And it wipes short-term memory just a little. Handy if you're caught doing something you shouldn't really be doing...




7: RC-P120 (Perfect Dark)

One of only two projectile weapons to make it onto the list, the RC-P120 has the distinction of being the only automatic weapon on the list. With a clip capacity of (funnily enough) one hundred and twenty bullets, it is perfect for tearing into a crowd of enemies. It also has a neat secondary function (as all Perfect Dark weapons do) of having a cloaking device. There are two drawbacks - one, the device feeds off the P120's ammunition at a phenomenal rate and two, as soon as you pull the trigger, the cloak disengages. I favour the approach of jamming down on the trigger and taking down my enemies. It's rather effective I find.




6: Particle Magnum (Stargate: Atlantis)

Modelled here by its main user, the ruggedly handsome Jason Momoa (in character as Satedan native Ronon Dex), the particle magnum is...just...well...neat. A powerful handgun that fires red particle blasts, well...in a slightly disconcerting way, it's an awfully pretty gun. But mainly it packs a neat wallop and hands down defeats the SGC's choice of the FN P90 as their default weapon. Plus, it's Jason Momoa's gun. That gives an instant cool rating.




5: Mjölnir (Thor)
 


Again modelled by a ruggedly handsome fellow, we delve into that awkward line between mythology and fantasy with the fabled weapon of the God of Thunder. Yes, it's the return of the mêlée weapons with Mjölnir. Now unfortunately, I have not read the comics. Well, except for a brief flirtation with the Secret Invasion story arc of the Marvel Universe. Back to the point, my experience with Mjölnir is mainly confined to Thor and I dare say, Chris Hemsworth does a lot of fun things with Mjölnir. Not only can it bash the ever-loving crap out of things, but it also helps Thor to fly. That's right. He can use the hammer to FLY. That's cool. Undeniably.






4: Honjo Masamune (Warehouse 13)

Warehouse 13 slips into the top ten once again, this time with a mêlée weapon - the ancient Japanese artefact, the Honjo Masamune. According to the wonderful Artie Nielsen, the Honjo Masamune is a katana so perfectly aligned that it can SPLIT LIGHT AROUND IT. And by doing so, it renders the user INVISIBLE. It's a katana that turns you invisible. This is quite possibly one of the most perfect vengeance weapons. Not quite the number one weapon, alas, but it's...well...it turns you frakkin' invisible. How cool is that?


3: Dark Energy-Infused Gravity Gun (Half-Life 2)

This one has, quite possibly, the most interesting definition of "weapon". It doesn't really fire things. It just...picks them up. Like a ball of dark energy, as illustrated above. The ball is then fired, which then disintegrates people. And in the final phases of Half-Life 2, the Gravity Gun becomes infused with dark energy, supercharging it. Not only does it pick up balls of dark energy, it picks up PEOPLE. Well, evil Combine soldiers. And from there, you can fire them into streams of dark energy. Which disintegrates them. It's awesome. Hence, it's in the top three.

 
2: Purple Flaming Katana of Self-Respect (Scott Pilgrim vs. The World)

We're closing in on the top spot and at number two, we have another katana. No official title as such, so I made one up. As featured in the movie Scott Pilgrim vs. The World, it is a purple flaming katana, pulled out of Scott's chest when he earns the power of self-respect. It's at number two for the simple reason that it's on fire. Purple fire. End of.




1: Moses Brothers Frontier Model B (Firefly/Serenity)

Shock horror, it's Firefly coming in at the top spot. Like all things in this corner of the Whedonverse, it's just a tiny bit pretty. I even have a replica of it in my room. There's something just so...simple about this weapon. It's a pistol. Nothing fancy, no great little secondary functions, just a simple handgun. It fires bullets. It gets Mal either in to, or out of, various hijinks. And let's not forget, "Every well-bred petty crook knows that the small conceable weapons go to the far left of the place setting". I just love that line. It has no real relevance, but oh well.

So there we have it. Potentially showcasing a worrying side of my psyche that finds weapons aesthetically pleasing, but, well...The Harpy shouldn't be making Thief's life difficult for her. It makes me vengeful. She won't like me when I'm vengeful. I'm a Stark of Winterfell. And no matter what she does, Winter is Coming. Plus, she's pissing off a Targaryen. Historically, not a good idea.

Now that's enough babble for one day. I'm hyper on tea and wondering if all of this was a good idea. Oh well. Should find out in the morning. Reminds of a good quotation from The Princess Bride:

"Good night, Westley, good work today. Most likely kill you in the morning."

(Song of the Mind: Hate It When You See Me Cry - Halestorm)

Wednesday, 25 July 2012

I have an entire phalanx of machines that go ping!

I've been meaning to do this one for a while. In fact, I had planned to do it here and had the title reflect that it was going to be about my top ten favourite tech guys. And girls. Since I've been feeling like I'm a little behind on my random rambling, I decided to do this one today. Finally. After all this time.

Naturally, as is my custom, the title of this post comes from the mind of Joss Whedon. Or at least from one of his shows - this one from Dollhouse, from the mouth of one Topher Brink, one of my favourite tech persons. But where does he come into this? Read on and find out!

But first, just for Thief, here's a palm tree:


Now on with the show!


10. Marco Pacella (The 4400)

He's kind of in the classic mould of a tech guy - glasses, unashamed geekiness, socially awkward. But underneath it all, Marco Pacella of the National Threat Assessment Command is a pretty cool dude. As head of NTAC's Theory Room (a name I have adapted for my own room), he was Tom Baldwin and Diana Skouris' first point of call for theories about the eponymous 4400 and their related abilities. And...well...by show's end...spoiler alert (highlight to read): he gains the ability to teleport!


9. David Levinson (Independence Day)

He graduated from the Massachusetts Institute of Technology to become a cable repairman. Not the type with a van, mind you. No, David Levinson (wonderfully portrayed by Jeff Goldblum) was Independence Day's arbitrary disaster movie everyman main character. But with a degree from MIT and the smarts to suss out the alien's nefarious scheme to blow up every major city on Earth. Though this is a Roland Emmerich film, so they all still blow up. But he does later show that he's smarter than the Area 51 scientist portrayed by Brent Spiner. Kudos.


8. jPod (jPod)

Shown here by the cast of the short-lived Canadian TV show adaptation of the Canadian novel jPod and most about the TV show characters, the jPod are probably the most successful slackers in the videogame industry. In their thirteen episode run, they manage to acquaint themselves with Chinese Mafia kingpins (the wonderful Kam Fong), suffer through one boss who is kidnapped and shipped off to China while the other hijacks them for his own personal project before blowing himself up. And this is just skimming the surface of their hi-jinks. They also gave me the phrase "The F-Bomb". Seek out and watch episode two, "A Fine Bro-Mance", for the context.


7. Douglas Fargo (A Town Called Eureka)

One of numerous techies and engineers resident to the mysterious town of Eureka, Douglas Fargo quite possibly has the distinction of being the most accident prone. His inventions routinely turn on him (see "H.O.U.S.E. Rules" for a good example) and apparently, his file at Global Dynamics uses the phrase "inappropriately pushed button" some thirty-eight times. While these things don't inspire the usual round of confidence you would like to have in the world's scientific elite, Fargo is no less of a wonderful and endearing character. Such is the life of the comic foil, it would seem. But he is still a genius. One day he'll invent something that will work perfectly and not be misappropriated.


6. Alyx Vance (Half-Life 2)

Our only entry for a videogame character, Alyx Vance, daughter of physicist and Black Mesa researcher Doctor Eli Vance is the erstwhile companion of everyone's favourite tight-lipped theoretical physicist, Doctor Gordon Freeman. Despite the fact that Freeman is a physicist, his overuse of the trusty crowbar appears to render him unable to use computers and his MIT education to navigate obstacles. Here is where Alyx is an indispensible ally - she hacks into computers, uses her sparking gadget thing to open doors and makes you play fetch with her pet robot, Dog. A robot her father built, then she added to. The end result is very impressive. Her resilience, resourcefulness and great company earn Alyx Vance the number six spot.


5. Q (the James Bond Franchise)

Alas not the John de Lancie Q of Star Trek: The Next Generation fame, this is the Q that kept James Bond alive for so many films. A divisive issue it may be, increasing Bond's survivability, but nonetheless, Q's appearances in the first twenty or so Bond films were scenes to look forward to and cherish. Ably played by the late Desmond Llewellyn, Q could easily match and outwit his reckless colleague while providing him with the means to defeat the bad guys. Despite what the gritty Daniel Craig Bond films will have you believe, Bond couldn't really ever be without Q.


4. The Lone Gunmen (The X-Files, The Lone Gunmen)

While their spin-off show might have slightly...well...tanked, their appearances in their parent show The X-Files were often the highlight of an episode. The oddball combination of John Fitzgerald Byers, Melvin Frohike and Richard Langly provided invaluable assistance to Mulder and Scully during their investigations. While in their first appearance in "E.B.E." they're set up as ridiculously paranoid conspiracy nuts, they became three of the most endearing characters in the entire series. Enough to get their own, aforementioned short-lived series.


3. Tony Stark (Iron Man)

"A genius, billionaire playboy philanthropist." Tony Stark's own words summing him up beautifully. This man graduated from MIT when he was seventeen and built a crude, but functional, powered armour suit in a remote Afghan cave with little more than "a box of scraps", as Obadiah Stane yelled at a poor, unfortunate scientist nowhere near a brilliant engineer as Tony Stark. His techie achievements and marvels are too numerous list in their entirety, so will stick with the miniaturised arc reactor and the Iron Man suit.


2. Topher Brink (Dollhouse)

Here is, the man behind this blog entry's title! Although I haven't watched all of Dollhouse YET, Topher made quite the impression as the strangely endearing, slightly amoral tech king supreme of the Los Angeles Dollhouse. Topher's best moments include noticing Victor's "man reaction" (and resulting investigation with Doctor Saunders) and his brilliant reaction to an experimental memory drug in the episode "Echoes". A genuinely funny turn. Makes you want a drawer of inappropriate starches...


1. Claudia Donovan (Warehouse 13)

Feisty hacker chick with deviantly coloured hair. When describing Claudia to my friends, I use those words. They roll their eyes, knowing my affinity to that kind of girl. No surprise really that Claudia snags the top spot here. As the youngest member of the Warehouse, Claudia strives and struggles to bring the reality of 21st Century technology into the Warehouse, much to the consternation of her boss, Artie. The hi-jinks that oft ensue from Claudia's tampering and tinkering are a delight and pleasure to watch. As are her constant pop culture references and her text alert on her phone - a Cylon voice proclaiming "By your command". And you can't help but find it cute when she genuinely exclaims "Zoinks!"

-----3





Tuesday, 8 May 2012

This isn't a videogame, Fisher!

I've wanted to do a top ten blog for a little while now. At first, I was considering doing a top ten "Tech Guys" list to honour the arrival of my new computer. Ended up gushing about Avengers Assemble instead. Won't lie, a film well worth gushing over. Now that I've dispensed with my arbitrary Avengers/Joss Whedon compliment, I'm going to get to something of a point.

Digging around on Facebook, I found some old "Notes" that I'd done. A couple of twenty-five random fact ones, four movie quotation ones (pitching to do a fifth, but haven't quite found the nerdy energy for it yet), a couple of completely nonsensical ones and my list of top ten games.

This note was written three years ago. 4th March 2009 to be utterly precise. And the most intriguing thing I've noted is how much my top ten has changed in those years. So in addition to giving you pictures and blurb of the games in my top ten, they will come with a notation as to whether they've gone up, down, stayed in the same position or been dethroned something entirely. Also, I like the idea of using the phrase "dethroned".

So without further ado, my top ten games:

10: Mass Effect (Xbox 360)

New Entry
Dethroned: Worms 4: Mayhem (PC)

It took me a long time to get from my Xbox (acquired around 2004/2005), to get to my 360 (acquired in 2011). It didn't take long for me to indulge in Mass Effect, a game that had been highly recommended to me. It did not disappoint. Like many things in this universe, I love and hate it...I hate it, because I wish I had thought up that storyline first. Still yet to truly play its sequels and there's a part of me that wants to keep it that way. Not only stunning to look at, but Mass Effect created a rich, wonderful universe, populated with intriguing characters who generated a compelling story to play through.


9: The Legend of Zelda: Ocarina of Time (Nintendo 64)

Shuffled Down
Previous Position: 2

While from 2 to 9 seems like an incredible fall from grace, this should not reflect on the quality and beauty of this game. I can still remember the day I finally acquired this game, the fleeting opportunities to play it as my sister had hogged my N64 and later that evening was my nephew's first birthday party. But eventually, I became immersed in the game. Now I was eleven. I was a tempestuous child and I will admit to the odd falling out with Ocarina of Time. Threats of being thrown out, along with my N64 and entire collection, often followed repeated failures to defeat particularly diabolical bosses. Regardless, this game will always hold a special place in my heart and remains one of the finest games ever made.

8: Snowboard Kids (Nintendo 64)

Shuffled Down
Previous Position: 4

This is one of the games I credit with getting me through the stress of my GCSEs. Of course, having gone through A-Levels and a Creative Writing degree, GCSEs seem like an absolute cake-walk that I could probably do blindfolded at this juncture, I still owe this game. There's just something so cute and adorable about the game that makes it so much fun to come back to time and again. Snowboard Kids will forever remain a classic, a simple pleasure that I will never grow old. Kind of makes me wish I could really snowboard...

7: TimeSplitters 2 (Nintendo GameCube)

New Entry
Dethroned: Thief: The Dark Project (PC)

Represented here by my favourite level, 2019: NeoTokyo, TimeSplitters 2 is one of the best First-Person Shooters I've come across. I was first introduced to the game in 2008/2009 by one of my best friends, a man far more game-nerdier than I (with the unfortunate callsign "Lady Boy", but that's a traumatic story for another day) and completed the whole thing in a single two-hour sitting at his house. While that might seem far too easy and not so enjoyable, I keep coming back and back to TimeSplitters 2 and endlessly to NeoTokyo - mostly because I find it so damn pretty. Though one of its best features is its obvious use of time travel - thanks to this, you get to blast the living crap out of things from multiple time frames: cyberpunk gangs in 2019, bug-eyed aliens in 2280 and gangsters in 1932. Good...times.

6: Tachyon: The Fringe (PC)

Shuffled Down
Previous Position: 5

She's not gone far and there's pretty good reason for that. Tachyon: The Fringe is the best space-fighter game ever. Not only is it aesthetically pretty (being set in space, it has a lot of pretty things to look at), it has an incredibly gripping storyline that - like Mass Effect - I really, really wish I thought of first. Nonetheless, I love this game. I particularly love the pictured ships - the GalSpan Orion. A well-balanced fighter and when armed with Deimos Heavy Lasers and Solaris Torpedoes, a force never to be frakked with. That being said, when I go into the Twilight Region, I tend to favour the GalSpan Phoenix. Slower, but she takes much more punishment. Much, much more. To the point though, Tachyon was a brilliant piece of gaming ingenuity, with freedom to roam around vast areas of space populated by some pretty colourful characters. A superb game and timeless classic.

5: Half-Life 2 (PC)

New Entry
Dethroned: Tachyon: The Fringe (PC)

I wonder if I should have discovered this game sooner. On the other hand, I came to it at the perfect time. As borderline Obsessive-Compulsive (though many debate the "borderline" part), I had to play the first game...well...first. While it was a hard slog, I enjoyed the game and was richly rewarded for my time when I came to Half-Life 2 and was first given the Gravity Gun. When those two words enter the sentence, you know there is so much fun to be had. Especially when you get the super-charged version and pick up people and hurl them into disintegrating energy fields. Whilst humming Johann Strauss' "The Blue Danube" . Not to mention it has yet another brilliant, deeply engrossing storyline I'm jealous of.



4: Portal (PC)

New Entry
Dethroned: Snowboard Kids (Nintendo 64)

When it comes to be being jealous of storylines and ideas...the beauty of Portal makes you just want to travel to Bellevue, Washington and bow down before the writers of Valve Software. Then tell them "If you can't beat them, join them. I must join you. NOW!" It's near universally held that Portal did something so simple, yet so incredible that it blew the minds of many a gamer. And an honourable mention should go here to its sequel, Portal 2, equally mind-blowing and featuring J.K. Simmons. But here we are honouring the brain-teasing joy of Portal and the immense fun it has given us imagining practical applications for the Portal Gun in our everyday lives. Kudos, Valve...just...kudos.

3: Perfect Dark (Nintendo 64)

Non-Mover
Previous Position: Right Here

When it comes to favourites, even the brand-new, shiny beautiful games cannot beat those classics that stole your heart as an innocent child. The other game responsible for my survival through my GCSEs and the best FPS I've ever played, Perfect Dark cannot be matched. It beat Portal and Half-Life 2. To most gamers that's a tall order I imagine. But when it comes to storyline, aesthetics and kick-ass British female heroines, Perfect Dark wins. Oh yeah and it has Area 51. I'm a bit of a conspiracy enthusiast. I love playing with Area 51, especially in my writing. I love what they did with the place. Oh and they named an alien "Elvis". Dude. Awesome.

2: The Legend of Zelda: Majora's Mask (Nintendo 64)

New Entry
Dethroned: The Legend of Zelda: Ocarina of Time (Nintendo 64)

I suspect this may be viewed as a controversial decision, but Ocarina of Time's direct sequel wins. Both games are beautiful, but Majora's Mask is so much more colourful, as well as being quite a bit darker in content. It also plays a lot more with temporal mechanics and I do thoroughly enjoy a good spot of casual time-travel. Also, it has an utterly beautiful soundtrack - my favourite piece being the song the Indigo-Go's play over the top of the end credits. While it was quite the short game in terms of bosses and temples, the three-day Groundhog-Day-reminiscent cycles kept you on your toes and kept those side quests going for many a sleepless night after the final triumph of defeating the ultimate boss.

1: Deus Ex (PC)

Non-Mover
Previous Position: Right Here

I don't think anything will ever, *ever* be able to top this game. When it comes to games I wish I'd written first, this is the Big Kahuna. The storyline is so vast, so rich in background information - painstakingly researched, pieces of scientific information slotted in at exactly the right points. This game is responsible for a great many things in my writing - my fascination with nanotechnology and cyberpunk. While the reputation of the game may have been sullied by its demon offspring, Deus Ex: Invisible War (still enjoyable and I love it, but it's that drunken mistake you wish you hadn't woken up next to), its prequel, Deus Ex: Human Revolution restored its honour somewhat. While not as radical as Portal, this one was a game-changer. For the hours of enjoyment I have received and the influence it's had on me, I owe this game a debt of thanks I can only repay by continuing to play it over and over again.